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Stealth Action Zelda

In this project, the goal was to demonstrate our knowledge of the C programming language. It was also a chance to take everything we had learned about the Gameboy Advance programming environment and create something that we wanted to make, as opposed to being told specifically what to do.What we eventually decided upon was to make a stealth-action title making use of Zelda tilesheets. The art decision was made mostly because there was no one in the group that was a strong pixel artist and because Zelda tilesheets are extremely prevalent on the internet. On this project I was the main programmer and designer.

The decision to make a stealth-action title was because a major goal for us was to figure out how to make a game where we could still have interesting interactions without having to program for fight collision. Stealth-action seemed an obvious choice as it allows the designer to create a game that emphasizes seclusion rather than overt actions. Thus, we were able to take one of our shortcomings, programming fight collision, and use it as one of the building blocks for creating a challenge for the user to overcome.

The goal of the game is to infiltrate the compound and collect the three important items: sensitive documents, dynamite, Triforce piece. Once you have done this you can escape through the back room by pressing the action button and blowing up the crack in the wall and walking out.

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Screenshots




Play
Game file and emulator
To play, run VBA.exe and load proj2.gba


Controls
z=interact
x=hide
enter=start


Other contributors
Brian Shrader
Paul Stamatiou